As part of my collecting VFX reference I filmed three large cloth flags on tall poles billowing in the wind (low angle). I’ve put it up in slow motion too so you can analyse the dynamics that are going on and how the three flags responded slightly differently to the same force. The start point […]
seagull landing on sloped roof – animation reference
As part of my collecting animation reference I filmed a seagull landing and then lifting off on a sloped roof of our hotel in close up and in slow motion. Animation reference highlights include landing and breaking at great speed seeing its wings flay around folding its wings sliding and adjusting as it slipped […]
seagull pecking – animation reference
As part of my collecting animation, FX and Crowd sim reference I managed to film animation reference for a seagull on the roof of our hotel. I had a low angle tight angle and captured its movements (pecking, scratching itself, ambient looking around, fluffing feathers) in slow motion too – which is really fascinating to […]
Fowl eating seeds – animation reference
As part of my collecting animation, FX and Crowd sim reference I filmed some flamingo animation reference but the fowl was actually more interesting to film. The start point of any good piece of FX or animation is to get good reference footage, study the FX or animation reference and understand what it is you […]
Maya to Houdini Conversion Course: Part 2c – collisions, how to playblast in Houdini
In this lesson Maya to Houdini conversion course you will be able to start creating particle collisions, adjusting colours, creating different instances of geometry onto your particle simulation and quickly and easily preview them in Houdini’s equivalent of a playblast. In lesson 2c you will learn collisions how to set up a collision POP adjusting […]
Maya to Houdini Conversion Course: Part 2b – Particle expressions, key frames and graph editor
This lesson will give you the confidence to start using and adjusting basic particle simulations, you’ll gain access to the animation controls and expression editor which you can use in other parts of the software In lesson 2b you will learn keyframing seting up emissions attributes impulse activation constant activation birth rate middle mouse button […]
Maya to Houdini Conversion Course: Part 2a – Particle Set up
This lesson will quickly and easily get you up and running with particles in Houdini and lays the foundation for further particle exploration In lesson 2a you will learn Basic particle setup in Maya versus Houdini Going beyond the shelf buttons to construct your own particle objects What the POP node is Different types of […]
Maya to Houdini Conversion Course: part 1c – Grouping and Transforming
This lesson will quickly and easily push you beyond the top layer in Houdini and you will leave understanding the different mindset required to quickly and easily start using Houdini. In lesson 1c you will learn How to group objects together How to transform the whole group How to transform individual elements of grouped objects […]
Maya to Houdini Conversion course: Part 1b – Getting around Houdini
In this lesson you will understand the differences between the Maya and Houdini workspace and how the concept of contexts in Houdini differ from the Maya workflow. You will leave understanding the different mindset required to quickly and easily start using Houdini. In lesson 1b you will learn How Houdini contexts differ from Maya workspace […]
Maya to Houdini Conversion Course: Part 1a – where commonly used items in Maya live in Houdini
Welcome to the Maya to Houdini conversion course in this lesson we’ll go through the course outline and what a Maya artist needs to know when moving across to Houdini. We’ll go through the interface so you can quickly and easily navigate your way around. To shift from Maya to Houdini requires to understand how […]