This lesson will quickly and easily get you up and running with particles in Houdini and lays the foundation for further particle exploration
In lesson 2a you will learn
- Basic particle setup in Maya versus Houdini
- Going beyond the shelf buttons to construct your own particle objects
- What the POP node is
- Different types of emitters and how to source particles from polygon objects
- First object context geometry
- How to collect particles together using the collect POP
- setting
- timeline,
- FPS,
- playback settings,
- oversampling,
- sampling rate,
- maximum number of particles,
- setting the pre-roll
- How to read error messages using the middle mouse button
- further traversing the context menus within Houdini
The Full list of videos in the Maya to Houdini Conversion Course series here
Enjoy the lesson.
Please do use the share buttons to tell other artists who may be struggling with the switch across from Maya to Houdini.
Watch other videos in the Maya to Houdini Conversion Course series here
Why I created the course?
I’ve been working as a VFX artist for over ten years, one of the most common questions people ask when moving across from Maya to Houdini is ‘how do I do xxxxxxx in Houdini, it’s so easy in Maya, but I can’t find the function in Houdini’.
Well the fact is that every software is different, not only do the functions have different names but different 3D software is built upon a whole architecture. To shift from Maya to Houdini requires to understand how the two pieces of software were built upon different architecture.
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