In this lesson Maya to Houdini conversion course you will be able to start creating particle collisions, adjusting colours, creating different instances of geometry onto your particle simulation and quickly and easily preview them in Houdini’s equivalent of a playblast. In lesson 2c you will learn collisions how to set up a collision POP adjusting […]
Maya to Houdini Conversion Course: Part 2b – Particle expressions, key frames and graph editor
This lesson will give you the confidence to start using and adjusting basic particle simulations, you’ll gain access to the animation controls and expression editor which you can use in other parts of the software In lesson 2b you will learn keyframing seting up emissions attributes impulse activation constant activation birth rate middle mouse button […]
Maya to Houdini Conversion Course: Part 2a – Particle Set up
This lesson will quickly and easily get you up and running with particles in Houdini and lays the foundation for further particle exploration In lesson 2a you will learn Basic particle setup in Maya versus Houdini Going beyond the shelf buttons to construct your own particle objects What the POP node is Different types of […]
Maya to Houdini Conversion Course: part 1c – Grouping and Transforming
This lesson will quickly and easily push you beyond the top layer in Houdini and you will leave understanding the different mindset required to quickly and easily start using Houdini. In lesson 1c you will learn How to group objects together How to transform the whole group How to transform individual elements of grouped objects […]
Maya to Houdini Conversion course: Part 1b – Getting around Houdini
In this lesson you will understand the differences between the Maya and Houdini workspace and how the concept of contexts in Houdini differ from the Maya workflow. You will leave understanding the different mindset required to quickly and easily start using Houdini. In lesson 1b you will learn How Houdini contexts differ from Maya workspace […]
Maya to Houdini Conversion Course: Part 1a – where commonly used items in Maya live in Houdini
Welcome to the Maya to Houdini conversion course in this lesson we’ll go through the course outline and what a Maya artist needs to know when moving across to Houdini. We’ll go through the interface so you can quickly and easily navigate your way around. To shift from Maya to Houdini requires to understand how […]
Jelly on a plate served by Houdini FX
I was playing around with the new fluid solver in Houdini FX. I came up with a pretty cool jelly animation by adjusting the viscosity settings and collision tolerances. Here’s the basic setup and settings The basic set up Geo: basic box shape with a smoothing operation to create the shape cutter geo – which […]