Welcome to the Maya to Houdini conversion course in this lesson we’ll go through the course outline and what a Maya artist needs to know when moving across to Houdini. We’ll go through the interface so you can quickly and easily navigate your way around.
To shift from Maya to Houdini requires to understand how the two pieces of software were built upon different architecture.
In lesson I you will learn
- Why I’m creating this course
- How this course will help you
- How Maya and Houdini are different
- How Houdini lets you go deeper into object mode than Maya does
- How to create the basic primitives and how their names differ in Maya
The full list of videos in the Conversion Course series is here
Enjoy the lesson.
Do please share using the social buttons below.Watch other videos in the Maya to Houdini Conversion Course series here
Why I created the course?
I’ve been working as a VFX artist for over ten years, one of the most common questions people ask when moving across from Maya to Houdini is ‘how do I do xxxxxxx in Houdini, it’s so easy in Maya, but I can’t find the function in Houdini’. Well the fact is that every software is different, not only do the functions have different names but different 3D software is built upon a whole architecture. To shift from Maya to Houdini requires to understand how the two pieces of software were built upon different architecture.
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